Skip to content
Royexa Arena

Tetris Didn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This

Each time a prominent prize-giving event draws close, one notices an outcry to include of new categories to recognize overlooked contributions and satisfy the passions of enthusiasts dedicated to specific genres.

Another commentator previously argued for a horror game category. It would be amazing. So would strategy board titles, which is a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, there's a strong justification supporting my request is the most urgent above others. The demand is this: It's essential to create an award type for logic-based games.

The Genre Classification Challenge

Organizing artistic expressions is not a science; opinions vary greatly, and inevitably start arguments resulting in unclear classifications. There’s a reason film award organizations avoid this approach. Yet it remains an unavoidable compromise in the world of interactive entertainment, showing incredible range they barely qualify a single creative category.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Leading game ceremonies presently include genre categories for Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these classifications actually cover numerous genres, and you can find room accommodating various experiences.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Consider three of this year’s best games, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. Where could they possibly go between these six categories? Nowhere, that’s where.

The Representation Problem

There are dozens outstanding logic titles released every year lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the intensely contested independent game categories.

  • An iconic brain-teaser wasn’t nominated completely that year
  • A different innovative game missed out in 2019
  • Well-received sorting experience got ignored that year
  • Limited numbers of logic titles scraped into independent or mobile categories

Significance of Puzzle Games

Frequently they represent modest productions, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as the most-played games globally and have been for many years.

The famous puzzle experience competes with well-known building titles claiming status as best-selling game of all time; it additionally competes for best game of all time. Logic titles represent cornerstones within interactive entertainment, while interacting with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face this problem. You could fill multiple candidates interesting, varied, worthy titles every year with ease — actually, with challenge, since numerous excellent so many good games out.

And to reiterate, these are games that otherwise have no home at major gaming awards. Brain-teaser creators are working at the demanding boundary game development, developing some of most fundamental forms of gaming itself. Comparable to film action specialists, they merit acknowledgment. Let’s not keep them waiting generations.

MT
The writer

Mary Tucker

A sports journalist and entertainment critic with over a decade of experience covering major UK venues and events.

Royexa Arena

Type to search articles.